

Leaving Tower of Frost up, causes random ice tombs if you are near the impact of the ice, flame abilities can break it, otherwise you will be stunned for a minute.Leaving Tower of Storms up, blue pillars spawn randomly in the room and you will take damage if you run in them and more if you were directly under it.Each tower (orbital defense) grants FL an extra ability your raid needs to deal with and 50% more life per tower Keeping any of the 4 Towers up during the gauntlet to FL starts hard-mode of the boss and changes the dynamics of the fight.One thing is guaranteed though, if achievements were never implemented - running the same raid over and over again the same way for the new couple of months waiting for 3.2 might get boring.īelow is "my" version of doing these achievements, there are possibly more ways to do the achievement, as merely I am trying to give you an idea of how and what to expect. I can't comment on the difficulty of this GotR compared to the old one, but because if you and your raid want the reward, you can get it in time and not get penalized for things like doing the raid with less people.

Remember that achievements are obvious time sinks, so expect this to take at least a good portion of the time learning how to perform the fight with these gimmicks and thus awarded with a proto-drake. A lot less luck based (Gonna go when the volcano blows) and less reliant on roles (Denyin' the Scion),and a lot less frustrating (Immortal). Comment by WindscarNOTE: Not all achievements available in Ulduar are in the meta achievement for Glory of the Ulduar raider which is completely different from the previous Glory of the Raider making it slightly easier.
